Thursday, 22 November 2012

Disgruntled Orc Nanna Colours

Just doing some warm up colouring before I get working on a clients brief.

“Believe me, the other orcs are more effort than the small tusks!”

Tuesday, 20 November 2012

Reblog of Resources - Gurney Journey: DreamWorks' Animation Resources

Gurney Journey: DreamWorks' Animation Resources: DreamWorks Animation has a comprehensive in-house training program which provides a lot of resources for their artists. They provide every...

Sunday, 11 November 2012

Some unused concepts

Here are some concepts that aren’t being used for something I’m working on. Unfinished environment scene.


Friday, 9 November 2012

Shorthand Human Anatomy Gestures Guide

 Hey Peeps! I was practising some anatomy and just realised I've been using a systematic approach to guidelines and anatomy. So here's a page on some small tips and the steps that I go through. 

Next up: More in depth detail on transferring 2D shapes into 3D forms.





Thursday, 8 November 2012

Ios development assets





Geo hero

This was a game I worked on commissioned by Sea Shepherd to support the whales! I was the only artist on the project and was responsible for all the graphics except the No Prisoners and Sea Shepherd logos. The game is currently available in the app store!


Toop&Toop

This was an application commissioned by Toop&Toop while I was working at a company called NoPrisoners. It’s an application for people in australia to help locate housing to rent and buy.

Monday, 5 November 2012

Disgruntled Orc Nanna



Here’s the grey version of my disgruntled orc nanna. 


“Believe me, the other orcs are more effort than the small tusks!”



Sunday, 4 November 2012

Improvement in painting


This is for all those people who are feeling frustrated about improvement in their painting skill.

During periods of frustration it means that your actual technical skill is lower than your ability to see. We’ve all been there, looking at one of your favourite artists and seeing the paint strokes and knowing why they’re sitting there… so you you try that on your piece, but it doesn’t turn out quite the same.

This is when the practice-practice-practice up the technical skill mountain comes into play, you keep trying and and failing until you get what you’re missing and your technical skill meets your ability to see.

This is where things get interesting, it’s quite rewarding figuring out what it was that was holding you back, learning that new thing to take you to the next step, we feel proud! We’ve accomplished! Our perceived technical skill is now higher than our actual technical skill and and our ability to see. At these times you wont feel frustrated.

And the more times you go through this process the quality of your work will improve overtime!

Keep patient, keep vigilant, learn the things that you hate (or find hard) and you can’t do anything but improve.



Wednesday, 31 October 2012

Some card designs and a rough spaceship scene

So here's some card design templates I designed that I was thinking of using as my new business card or something neat like that. :D Don't steal and claim as your own please, If you want the design just contact me! :)


And here's the beginning of a space shuttle scene. There is going to be death. P:


Got a job, got another job? Oh and some resources!

So in my previous post I mentioned that I lost employment with PopSci, but gained employment with a TCG company called Legacy. Then a week after working for these guys I get a call from a previous employer with some work.

Gah, life of the artist! Starving for 6 months busy for 2 months. I'm not really complaining now I've got something else constructive to work towards, yay lets kick woe in the butt!

And here's some fantabulous resources, a complete 3D reference library of the human body.

If you'd like to get the full version, I think you all know how to google. ;)

Here's a list of websites that have resources and tutorials on them, I've posted them in order I use the most often.


Paul Richards Thumbwar, save these make them your desktop slideshow!

I have about 5,000 other artist images that rotate on my desktop every minute. When I'm stuck I minimise and stare at my screen and have a break for 5 mins taking in everything relevant to what I'm doing from the art that's passing by my eyes. And when these thumbwar images come up it's like a little check list to see what I'm forgetting. 




A general tutorial covering everything from

Line Art, Studies, Terminology, Seeing, Shadows, Hues, Skin Tones, Colour Identity, Colour relativity.

Separated tutorials going more in depth (mostly about light)

Including light direction, natural light, artificial and indoor light. Also tutorials on perspective, one point, two point and three point.

Photoshop short cuts and more ways to observe your studies

These tutorials are by Henning Ludvigsen, an artist and art director for several game publishing companies, such as Games Workshop, Fantasy Flight Games and Edios. And even publishing tutorials in imagineFX magazine.

His tutorials cover topics such as, painting glass, distortion and refraction, painting glow effects, painting puddles, icicles, oily wet skin, materials, beards, volumetric light and even gold.

Super detailed break down of composition

23 glorious pages all about composition!



Tuesday, 16 October 2012

Lost a job, gained a job.

So an interesting couple of weeks, things usually move pretty slowly for me. But in this time I've lost my job at Popular Science, the whole Australian contract was lost, pretty sucky. But on the positive side I've also gained employment for a Trading Card Game called Legacy. I'm starting today! I'm super excited and I hope I can work up to the standards that they want. 

Keeping it positive and moving forward!

More progress soon!