Here's some more progress on the Windrunner piece.
Tuesday, 27 November 2012
Every girl in Dota 2 has breasts that are too big. I feel inadequate, I have a similar body to Windrunner but no bewbies. The downside to loosing weight I suppose. S:
So I'm going to make her's a little smaller maybe. Ill see it goes.
Edit: Here's the first grey wip!
Thursday, 22 November 2012
Tuesday, 20 November 2012
Gurney Journey: DreamWorks' Animation Resources: DreamWorks Animation has a comprehensive in-house training program which provides a lot of resources for their artists. They provide every...
Sunday, 11 November 2012
Friday, 9 November 2012
Hey Peeps! I was practising some anatomy and just realised I've been using a systematic approach to guidelines and anatomy. So here's a page on some small tips and the steps that I go through.
Next up: More in depth detail on transferring 2D shapes into 3D forms.
Thursday, 8 November 2012
This was a game I worked on commissioned by Sea Shepherd to support the whales! I was the only artist on the project and was responsible for all the graphics except the No Prisoners and Sea Shepherd logos. The game is currently available in the app store!
This was an application commissioned by Toop&Toop while I was working at a company called NoPrisoners. It’s an application for people in australia to help locate housing to rent and buy.
Monday, 5 November 2012
Sunday, 4 November 2012
During periods of frustration it means that your actual technical skill is lower than your ability to see. We’ve all been there, looking at one of your favourite artists and seeing the paint strokes and knowing why they’re sitting there… so you you try that on your piece, but it doesn’t turn out quite the same.
This is when the practice-practice-practice up the technical skill mountain comes into play, you keep trying and and failing until you get what you’re missing and your technical skill meets your ability to see.
This is where things get interesting, it’s quite rewarding figuring out what it was that was holding you back, learning that new thing to take you to the next step, we feel proud! We’ve accomplished! Our perceived technical skill is now higher than our actual technical skill and and our ability to see. At these times you wont feel frustrated.
And the more times you go through this process the quality of your work will improve overtime!
Keep patient, keep vigilant, learn the things that you hate (or find hard) and you can’t do anything but improve.