Tuesday, 25 September 2012

Popular Science - An ai controlled sentry, gone wrong!

Here's the recent image I did for Popular Science magazine. I learnt a lot during the process of this one, like taking an image too far in one direction before showing the client. Regardless, I really like how the alternate piece came out, we ended up using this instead of a scene, sometimes simple works best. 

Here's are some close up shots of the metal. Also here's a good tutorial on how to think about painting metal and it's attributes (tip 15 - Reflective Metal the easy way).

Sunday, 23 September 2012

A Tiger bomb!

Here's somethingI forgot to upload yesterday, a colour work in progress for the previous sketch tiger bomb. :D I wad reading the dota 2 comic (Jim Murray <3) and the colouring has inspired me to step it up a knotch! I really need to focus more on contrast and eye line more. Things are getting a little bland and samey.

Also here's the comparison of those two pieces for the Draw this again contest. :D
2004 (17) - 2012 (24)

Wednesday, 19 September 2012

Draw this again! - Oh Green World update

Here's another progress shot of my piece for the Draw this again contest, previous progress shots can be found here and here. :D It's due on the 30th, anything I should change or anything look out of place? Still tweaking things untill it's done!

Tuesday, 18 September 2012

Quube TwoDee - a 2D platform game in a 3D shifting world, with physics!

A few years ago some friends and I decided to make an indie games company, Universal Chicken (origins of our company name can be seen here) here's one of the games that we submitted to an Avcon in previous years. 

The game is a 2D platformer in a 3D environment with physics puzzles and it feels a little like running around the face of a rubiks cube made of fruit. Pip takes the role of the main character and will jump push and fall his way through the puzzles. Also featuring a multiplayer version!

In game screen-shots and some assets.

Pip Logo

Pip rough character preliminary sketches

Pip jumping and running animation sheets

How to play sheet

Win lose assets

...Pip with lazer eyes for no particular reason...

Title screen background

And some cubes to cut out and make. :D

It was a great project to work on, the programmers game me a lot of freedom and great feedback! After Avcon we found out that there was another game called Quube so not sure about if were continuing this project or not. But i'll just leave this stuff here and maybe we'll pick it back up again. :D

Monday, 17 September 2012

A coloured squid face and some examples for clients

Today I was browsing the internets for artists and I came along the a few of the artists for Fantasy Flight board games, since its a career path that seems along my lines of work I'm taking a leaf from their book and practising some things that may suit those themes. Oh and here's a bunch of tutorials by Henning Ludvigsen! It includes the technique I used here which was painting wet tentacles. 

Sunday, 16 September 2012

15-Sep - Squidz rough greys

Quick greys and some new techniques learned during the night, I'm trying to incorporated more of my line style into my colouring work. These grey are just a rough mostly, just to get initial lighting. I'll run s second pass over it tomorrow and see if I can do some kewl squid/octopus textured skin. :D

Tuesday, 11 September 2012

Sunday, 9 September 2012

Draw this again...nights work preview

So here's the little bit that I'm happy with so far, as I'm going through this process I've learnt I don't really know how to draw trees still...

Draw this again contest

Deviantart are currently holding a competition where they're asking for artists to take a previous piece of art and redo it with their current skills. To see how much you've learned and to see what you need to improve on in future work. I've been posting on deviantart since I was a wee teenager, I've chosen a piece and here's some of the progress I've made. 

Here's the original meme

...and here's the piece I did 7 years ago when I was 17. S:

I chose this one because I remember going out side of my comfort zone and learning new things. Also I remember wanting a sense of wonder so I'm going to try and keep and feeling in the new version.

And here's some of the sketches and preliminary value and colour tests for the new piece, to interpret this older piece I've had to use some creative license to make up for my younger selfs lack of understanding of perspective, compositions, anatomy and well most things.

Thursday, 6 September 2012

Chimp in a tank, Universal Chicken mascot and some board game themed sketches...

Chimp in a tank is what happens when you have a household of programmers and an artist. Chimp in a tank is mostly verbal ideas and some written down mechanics, so it's hard to show what's going on. So here's some chimpy-themed sketches instead.

So it was late and I was sitting at the table doodling, Universal Chicken doesn't necessarily need a mascot but here's one anyways. The whole shape of the little guy is based off of the logos egg/bird combo.

And here's an assortment of sketches that I drew while gaming and the like. From top downwards: zombies? the some whacky chihuahua and cattle hanging out and lastly a sketch of the abbot from Citadels, cool game that one. The art dramatically jumps up in quality from the first set.