Just a small update on what ive been working on. Also a present for someone called food_killer who bought me a minecraft sub!~ <3
Showing posts with label quube[twodee]. Show all posts
Showing posts with label quube[twodee]. Show all posts
Thursday, 1 May 2014
Tuesday, 15 April 2014
Quube[TwoDee] Pixel Art Environment Test
So here’s the coloured version of the sketch from the previous post. Just trying out different textures and light. I like some parts, but will probably just scrap most and take out bits that I need.
Thursday, 10 April 2014
Quube [TwoDee] Environment Sketches
Here’s some assets and rough environments that I’ll be using as a base for the pixel art tiles that need to be made. Still getting a feel for the universe and how the characters live in their habitats. I want them to feel more lived in.
Also another couple of characters and a menu mockup possibly?
Other Quube assets and concept art can be seen here:
Thursday, 3 April 2014
Quube2D Character concept baddies
Been on a roll the past couple of days. Pixel art is very addicting and fun!~
Here’s some more rough character concepts for Quube2D. Most of these peeps will be enemies maybe?
More about Quuube here:
Wednesday, 2 April 2014
Quube[twodee] pixelart rework!
Hey after some tweaking in photoshop I figured out a nice group of settings to draw pixel art and scale it nicely. I’m really really new to pixel art, I didn’t realize how hard it is. :/
Here’s the previous threads about Quube[twodee] Universal Chicken’s newest indie game!
Here's the previous threads about Quube[twodee]
Labels:
conceptart,
newtopixelart,
pip,
pixelart,
quube,
quube[twodee]
Monday, 31 March 2014
Quube[TwoDee] Is getting a revamp!
So Quube is getting a remake for newer Unity engine that has come out, new levels new game play and even a new art style. Here's some warmup sketches for me getting back into the swing of things.
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